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  • Learning with creativity: Let the game begin! - Editorial Board
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Search Results - Curation Results

Learning with creativity: Let the game begin! - Editorial Board

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  • Curation Results

Curation Results

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  • game based learning (3)
  • collaboration (2)
  • game design (2)
  • 12 13 18 years (1)
  • 12 - 18 years (1)
  • 4 hours (1)
  • chemistry (1)
  • coding (1)
  • computer science (1)
  • critical thinking (1)
Showing 1 - 3.
 
ico-preview
Gaming Lesson Plan

Author:

Daniela Maria Geraci


Description:

To recognize chemical reactions, classify them and associate them to every day situations (for 15 year old students).

Evaluation Reviews Implementation Tags
  • How clear is the work (how easy is it to understand)?: 4 = very much so
  • Does the work follow the instructions set out in the course?: 3 = mostly
  • Is the curricular integration of the project clearly outlined?: 3 = mostly
  • Does the project include effective interactions between the students involved in the project?: 4 = very much so
  • Are the final project outcomes the result of a collaboration between students?: 4 = very much so
  • Are the tools proposed suitable for the project activities?: 4 = very much so
  • How innovative is the project?: 4 = very much so
  • How realistic is the implementation of the project?: 4 = very much so
  • How likely is it that students will be engaged in the project activities?: 4 = very much so
  • Maria Papantoni: This lesson plan provides a variety of learning activities: Scratch, brainstorming, online quizzes, experiment in the laboratory and it ends with something challenging for the students – they have to produce their own quiz, collaboratively! I think that pupils will be engaged to the activities and learn a lot about chemical reactions. My only suggestion is that Daniela must put the links to the kahoot online quizzes and to the learningapps.org she indents to use at the second phase (what will happen) of the project.

If you implemented this plan in your own classroom, please share your findings and suggestions by taking this short survey.

collaboration learning designer game based learning 4 hours digital competence chemistry 12 13 18 years
ico-preview
My Homeland

Author:

Ida Veselovac


Description:

Third-grade students learn about their homeland. For this purpose, they went on a field-trip to Međimurje to get acquainted with the appearance of the homeland, its specialties, cultural and historical sights, natural beauties and resources, settlements and life of people, old trades and occupations, plants and animals. They develop communication and social skills in conversation. After return, the teacher and students prepare the classroom, materials and the benches. This activity of repetition is an integrated day with Croatian language, Art and Nature which lasts one day in 3 hours.

Evaluation Reviews Implementation Tags
  • How clear is the work (how easy is it to understand)?: 3 = mostly
  • Does the work follow the instructions set out in the course?: 3 = mostly
  • Is the curricular integration of the project clearly outlined?: 3 = mostly
  • Does the project include effective interactions between the students involved in the project?: 4 = very much so
  • Are the final project outcomes the result of a collaboration between students?: 4 = very much so
  • Are the tools proposed suitable for the project activities?: 3 = mostly
  • How innovative is the project?: 4 = very much so
  • How realistic is the implementation of the project?: 4 = very much so
  • How likely is it that students will be engaged in the project activities?: 3 = mostly
  • Eleni Rossiou: Very nice project. Clear aims, interactive activities, students' critical thinking, developing collaborative skills and negotiation, The only that I would suggest to amend is the aims part in which you have to record shortly what it is expected by students to achieve.

AUTHOR FEEDBACK AFTER IMPLEMENTING THE LESSON PLAN:

What went particularly well when implementing the lesson plan?

The implementation of my lesson plan was interesting for the third grade pupils of elementary school. These activities were easily integrated into the syllabi as an integrated day with Croatian language, Art and Nature. The planned activities include pupil and teacher orientation; it foresees "learning by doing" instead of traditional lessons. These activities have given pupils and teachers the opportunity to work together and develop key competences for lifelong learning: communication in foreign languages, learning to learn, social and civic competences, cultural awareness and expression.

The 8-year-old students in the third grade of elementary school repeated in an interactive way about their homeland. Through visual, auditory, manual and speaking skills, they closely linked the process of thinking and reasoning. They have very well embraced these activities:

  1. Story On the blackboard there are pictures of a river, horse and gold. The student compiles the story in five minutes. Each student tells his or her story.
  2. Students explore the map of the homeland. They study the colors on the map and accommodate the sides of the world.
  3. Creations Two equal games according to pupils' skills and competences (1st group sets the rules of the game, 2nd group makes up questions for the game, 3rd group writes questions on a computer, prints and laminates, 4th group draws the background for the game, paying attention to rules of the game, 5th group makes two paper dice - origami)
  4. Playing the game - very interesting for exercises about the homeland
  5. Hangman
  6. Reflection
  7. Evaluation

What did not go so well?

During the field trip, some students took photos of the places they visited. The problem is that they had different devices and they are not trained to take good photos, because our school system lacks focused IT training. After we took the photos, we made a movie in Kizoa. This is interesting to the students, but it requires a lot of preparation for the teacher.

What would you change if you had to implement the lesson plan again?

I would probably add some maths assignments with words, in which students would add, subtract, multiply and divide up to 1000, as well as singing native songs. I think the activities and goals in my lesson plan are clear. The students successfully completed their tasks according to their abilities.

What other advice would you give to someone who would like to use your lesson plan?

My lesson plan can be used by all those teachers who want to give their students a slightly different teaching about their homeland. There are different homelands, but in this plan it is very easy to replace, for example, the words in the story in the introductory task, as well as to give focused tasks in the game itself. The plan is designed so that some activities can be replaced or added, especially if the school does not have the necessary resources (computers). I advise good preparation.

collaboration learning design pbl game based learning gamification critical thinking 12 - 18 years game design
ico-preview
Playing and Coding with Scratch

Author:

Georgia Laskari


Description:

In this ICT/Computer Science course, students will have to collaborate in teams in order to create a maze game with Scratch. The students are in the 6th grade and they are familiar with the basic of coding with Scratch (conditional statements, looping, moving, event handling, parallel execution, coordination and synchronization, sequence). They will have to imagine their game, write the scenario and rules, choose the heroes and scenes, decide the difficulty level, share it on the Scratch platform, play all the games the teams have created and evaluate them with a specific rubric. All students will receive Certificates of Achievement at the end of this activity and they will have to fulfill some assessment rubrics. Estimated time: 7-9 hours. It's a project that will take place during almost all of the last semester of the 6th Grade ICT class (teaching 1 hour/week). All materials are online and students can complete their tasks at home.

Evaluation Reviews Implementation Tags
  • How clear is the work (how easy is it to understand)?: 4 = very much so
  • Does the work follow the instructions set out in the course?: 4 = very much so
  • Is the curricular integration of the project clearly outlined?: 4 = very much so
  • Does the project include effective interactions between the students involved in the project?: 4 = very much so
  • Are the final project outcomes the result of a collaboration between students?: 4 = very much so
  • Are the tools proposed suitable for the project activities?: 4 = very much so
  • How innovative is the project?: 4 = very much so
  • How realistic is the implementation of the project?: 4 = very much so
  • How likely is it that students will be engaged in the project activities?: 4 = very much so
  • Alina Mirela Popa: “Playing and Coding with Scratch” made by Georgia Lascaris is a complete model scenario for coding in the class. Pedagogical approach has all elements needed for understanding the gaming features and the coding skills for little students. The lesson includes very specific aims and outcoms to be achieved by students. The course of the scenario goes logical and innovative following the modern competences like creativity, imagination, investigate, design, create and playing maze games with scratch problem solving, collaboration , analysis, gamification of coding. There are also three assessments for games, teams and self assessments. It is a real pleasure to follow the scenario and it proves a good understanding how to apply a Scratch coding lesson to 11-12 years old. The plan for the scenario is for nine hours, at the final of the year and it is a review of coding knowledges that students have improved during school year. I recommend this scenario as a complete exemple of a good practice in gaming and coding for enriching IT skills to studens. I have express my respect and my congratulations to teacher Georgia Lascaris for this special work she did.

If you implemented this plan in your own classroom, please share your findings and suggestions by taking this short survey.

game based learning computer science game design coding
Showing 1 - 3.
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