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  • Learning with creativity: Let the game begin! - Editorial Board
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Learning with creativity: Let the game begin! - Editorial Board

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  • coding (1)
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Playing and Coding with Scratch

Author:

Georgia Laskari


Description:

In this ICT/Computer Science course, students will have to collaborate in teams in order to create a maze game with Scratch. The students are in the 6th grade and they are familiar with the basic of coding with Scratch (conditional statements, looping, moving, event handling, parallel execution, coordination and synchronization, sequence). They will have to imagine their game, write the scenario and rules, choose the heroes and scenes, decide the difficulty level, share it on the Scratch platform, play all the games the teams have created and evaluate them with a specific rubric. All students will receive Certificates of Achievement at the end of this activity and they will have to fulfill some assessment rubrics. Estimated time: 7-9 hours. It's a project that will take place during almost all of the last semester of the 6th Grade ICT class (teaching 1 hour/week). All materials are online and students can complete their tasks at home.

Evaluation Reviews Implementation Tags
  • How clear is the work (how easy is it to understand)?: 4 = very much so
  • Does the work follow the instructions set out in the course?: 4 = very much so
  • Is the curricular integration of the project clearly outlined?: 4 = very much so
  • Does the project include effective interactions between the students involved in the project?: 4 = very much so
  • Are the final project outcomes the result of a collaboration between students?: 4 = very much so
  • Are the tools proposed suitable for the project activities?: 4 = very much so
  • How innovative is the project?: 4 = very much so
  • How realistic is the implementation of the project?: 4 = very much so
  • How likely is it that students will be engaged in the project activities?: 4 = very much so
  • Alina Mirela Popa: “Playing and Coding with Scratch” made by Georgia Lascaris is a complete model scenario for coding in the class. Pedagogical approach has all elements needed for understanding the gaming features and the coding skills for little students. The lesson includes very specific aims and outcoms to be achieved by students. The course of the scenario goes logical and innovative following the modern competences like creativity, imagination, investigate, design, create and playing maze games with scratch problem solving, collaboration , analysis, gamification of coding. There are also three assessments for games, teams and self assessments. It is a real pleasure to follow the scenario and it proves a good understanding how to apply a Scratch coding lesson to 11-12 years old. The plan for the scenario is for nine hours, at the final of the year and it is a review of coding knowledges that students have improved during school year. I recommend this scenario as a complete exemple of a good practice in gaming and coding for enriching IT skills to studens. I have express my respect and my congratulations to teacher Georgia Lascaris for this special work she did.

If you implemented this plan in your own classroom, please share your findings and suggestions by taking this short survey.

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