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  • Learning with creativity: Let the game begin! - Editorial Board
  • Curation Results

Search Results - Curation Results

Learning with creativity: Let the game begin! - Editorial Board

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  • Curation Results

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  • communicating in foreign language (1)
  • english language arts (1)
  • game design (1)
  • gamification (1)
  • technology tools (1)
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"This is me and my English world: ready...steady...go!"

Author:

Diana Claudia Di Mario


Description:

This lesson plan wants to promote multilingual and multicultural competences since early childhood, by developing attitudinal competences in order to favour the learning of a foreign language in the first years of Primary School and in the following school years. Attitudinal competences towards a foreign language means to have disponibility and attention to what is different from me. Therefore it means to develop emotional and social skills, and the motivation for "thinking out of the box". Motivation is also the basis of learning. The teaching approach which increases motivation is the game-based learning. Therefore the activities I'm going to propose are based on games.

Evaluation Reviews Implementation Tags
  • How clear is the work (how easy is it to understand)?: 4 = very much so
  • Does the work follow the instructions set out in the course?: 4 = very much so
  • Is the curricular integration of the project clearly outlined?: 4 = very much so
  • Does the project include effective interactions between the students involved in the project?: 4 = very much so
  • Are the final project outcomes the result of a collaboration between students?: 4 = very much so
  • Are the tools proposed suitable for the project activities?: 4 = very much so
  • How innovative is the project?: 4 = very much so
  • How realistic is the implementation of the project?: 4 = very much so
  • How likely is it that students will be engaged in the project activities?: 4 = very much so
  • José María Díaz Fuentes: It is a collection of activities related to learning the English language very interesting. They are very enjoyable activities that invite participation and ensure learning and generate confidence in students. I love this last aspect. I also love how to take into account the possible different abilities of students with special needs. Although a time calculation is made for an entire season, or a whole course, it is actually activities that last less than an hour and it´´ is good. There are a couple of links in the page that do not work: (https://www.ucl.ac.uk/learning-designer/scratch.mit.edu) and (https://www.ucl.ac.uk/learning-designer/cartoonize.net) however, they are not difficult to replace with valid ones. (https://www.creartuavatar.com) - for example - and (https://scratch.mit.edu/studios/1043362) - for example. Although within the format of Leaning Designer it is difficult to understand the process well, it is a good and well thought out activity.

If you implemented this plan in your own classroom, please share your findings and suggestions by taking this short survey.

english language arts communicating in foreign language gamification technology tools game design
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